An interesting newspaper generation tool

Posted by on Mar 18, 2011 in Extras, Gamemaster Tips | 0 comments

I think the results speak by themselves. http://www.fodey.com/generators/newspaper/snippet.asp

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Extra, Extra, Newsies and Bootblacks core released!

Posted by on Feb 26, 2011 in Featured, Gamemaster Tips, Games, newsies and bootblacks | 0 comments

Newsies and Bootblacks: First Edition, the core of the game is out. Over 220 pages which carry 60,000 words that include the main and optional rules, an extended introduction to the setting, sample non player characters, monsters and an adventure script. I have made every effort to make the eBook readable. The text is set in a single column, so that you won’t have to be scrolling up and down on the screen. On a small kindle or other e-book reader the pdf should be immediately readable, just by turning the display 90ยบ to a nice landscape orientation. Rules favor the imaginative and...

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Improvising an adventure (Part I)

Posted by on Oct 9, 2010 in Extras, Gamemaster Tips | 0 comments

Don’t do this. No, don’t you ever improvise an adventure. Players will notice and hate you… But if you really, really have no choice. This is a sequence you may use, while you ask your players a few minutes to “review your notes” 1. Steal a plot Start searching your own memory first; look for any action, scifi or mystery film. It does not have to be of the same genre of your campaign or game. You could take Star Wars and make it into a Fantasy story, you only need to adjust a few things: X-Wings and Ties could be horses or some other noble stead Big space...

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An adventure skeleton: Oliver Twist

Posted by on Aug 17, 2010 in Gamemaster Tips, newsies and bootblacks | 0 comments

Below this lines lies an adventure outline for Oliver Twist I created to play with the Mythic Role-playing Game but it’s generic enough to be used with any game. The notes below assume that the game master has a good grasp of the novel and / or the films — there are 15 of them –. I am sharing it here to demonstrate an easy way to create an adventure by taking inspiration on a work of fiction you know well. This skeleton does need a few things to flesh it out: npc stats, both stock (cops, average guy, a pickpocket…) and main characters (such as Fagin. Bill Sikes or...

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Show and tell for gamemasters -1st

Posted by on Aug 11, 2010 in Gamemaster Tips | 0 comments

If you are into writing, you have probably read the advice: show, don’t tell. What does it mean? Simply put Tell He was obese. Show There walked a man, heavily breathing as if every step were a quest. Eyes moving fast, head hanging low trying to spot those who would silently laugh at his body and, at the same time, if it were indeed possible to hide its huge, amorphous shape. Show and tell Now, many people would parrot the old “Show, don’t tell” advice and try to spot obsessively for any instance of telling. In fact they both have a place in writing and...

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