Fuzzy gamemastering
Embrace the fuzzy In the High Medieval Age precise maps simply did not exist. Even in the Reinannsence, maps were a secret of state, and an expensive one. The average guy, when travelling, just followed the road and asked the locals as he went. Why then, on medieval games, the typical adventurers have better knowledge of the world than the entire colleges of Oxford? Can you tell me what’s in the drawers of your neighbours? Or even yours: down to the last item? How come, then, we see many gamemasters worry when they haven’t made up the stats of every dweller of their world. Or...
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