Safe Havens

Posted by on Apr 11, 2012 in Extras, Featured, Games | 0 comments

Version 1.0 CC -by Miguel de Luis, minimrpg.com What So, let’s say that you are in the middle of a campaign and then your player-characters have been through 23 fights, 4 chases, short-changed a dozen inn-keepers and they have just learned who’s the big bad guy and his evil plots. Or, for whatever the reason, they have bitten more than they could chew: two party members gravely injured, their best weapon locked and an evil horde have the heroes locked on their sights. That is when a safe haven could come handy. But what’s a safe haven anyway and how could we make it work...

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Extry! Extry! Newsies & Bootblacks Primer is out. Read all ’bout it

Posted by on Feb 25, 2011 in Featured, Games, newsies and bootblacks | 0 comments

You know that many retailers offer a free introductory booklet of some new game. That is called a primer and that is exactly what I am offering you today. Newsies & Bootblacks: First Game is 15000 words, 62 pages long, and features basic and simplified rules, and introduction to the setting, a character sheet and a sample adventure, complete with pre-generated characters: Forsaken. In Forsaken, the players play the children of well-to-do family who, after school, find themselves forgotten by friends, family and every other living soul. The characters will have to brave the streets of New...

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Improvising an adventure (Part I)

Posted by on Oct 9, 2010 in Extras, Gamemaster Tips | 0 comments

Don’t do this. No, don’t you ever improvise an adventure. Players will notice and hate you… But if you really, really have no choice. This is a sequence you may use, while you ask your players a few minutes to “review your notes” 1. Steal a plot Start searching your own memory first; look for any action, scifi or mystery film. It does not have to be of the same genre of your campaign or game. You could take Star Wars and make it into a Fantasy story, you only need to adjust a few things: X-Wings and Ties could be horses or some other noble stead Big space...

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Character Sheet Prototype

Posted by on Jun 12, 2010 in Extras, newsies and bootblacks | 0 comments

Here it is, the 0.1 Newsies & Bootblacks Character Sheet prototype. It is very, very plain, focusing on content, leaving the niceties to further development. As it is, however, it’s perfectly usable, covering all the stats you need to play a game. There is one issue with this character sheet: rules changes. Just a minor edit on the rules to be precise. You see, when I wrote the rules I envisioned three “skill boxes” on the character sheet: “Good at”, “Bad at” and “OK that”. Yet, when I actually came to design the sheet, I noticed...

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Hotel Versailles [HV]- Characters

Posted by on Jun 2, 2010 in newsies and bootblacks | 0 comments

With this post begins the Hotel Versailles adventure. At this time, for the first time in Newsies and Bootblacks, the game will focus in a bunch of Hotel Kids: Tad a 13 y/o commis (cook apprentice), Frank a 9 years old hotel boy, Lucy a 14 years old maid, and Mary a 12 y/o Janitor assistant — but a very special one at that. And now, let’s see the heroes and heroines: Note wd = weak dice d = dice or normal dice y/t = yards per turn Tad, the commis Age 13 Birthday Feb the 5th STR 3 wd HTH 3 wd AGI 3 wd EDU 3 wd E&E 4 wd CHA 4 wd Pace 4 y/t Good At Sweet Talk,...

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