Fuzzy gamemastering

Posted by on Aug 1, 2010 in newsies and bootblacks, Recommend | 0 comments

Embrace the fuzzy In the High Medieval Age precise maps simply did not exist. Even in the Reinannsence, maps were a secret of state, and an expensive one. The average guy, when travelling, just followed the road and asked the locals as he went. Why then, on medieval games, the typical adventurers have better knowledge of the world than the entire colleges of Oxford? Can you tell me what’s in the drawers of your neighbours? Or even yours: down to the last item? How come, then, we see many gamemasters worry when they haven’t made up the stats of every dweller of their world. Or...

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Hotel Versailles [HV] Adventure Set up

Posted by on Jun 4, 2010 in Hotel Versailles | 0 comments

Location That’s easy: the Hotel Versailles which is located in Royal Island, the wealthiest and most “Parisian” area in New Paris. I envision the Versailles as a luxury hotel filled with mystery and secret passages. Twelve levels, about 200 rooms, sporting an indoor swimming pool, library, ball-room, exclusive restaurant and… a secret laboratory. Plot Not yet defined, but I want a light steampunkish detective game. There is going to be a robbery in the Versailles: the Star of Malabar, a jewel pride of HRH King Edward has been robbed. The Federals are investigating...

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