An adventure skeleton: Oliver Twist
Below this lines lies an adventure outline for Oliver Twist I created to play with the Mythic Role-playing Game but it’s generic enough to be used with any game. The notes below assume that the game master has a good grasp of the novel and / or the films — there are 15 of them –. I am sharing it here to demonstrate an easy way to create an adventure by taking inspiration on a work of fiction you know well. This skeleton does need a few things to flesh it out: npc stats, both stock (cops, average guy, a pickpocket…) and main characters (such as Fagin. Bill Sikes or...
Read MoreFuzzy gamemastering
Embrace the fuzzy In the High Medieval Age precise maps simply did not exist. Even in the Reinannsence, maps were a secret of state, and an expensive one. The average guy, when travelling, just followed the road and asked the locals as he went. Why then, on medieval games, the typical adventurers have better knowledge of the world than the entire colleges of Oxford? Can you tell me what’s in the drawers of your neighbours? Or even yours: down to the last item? How come, then, we see many gamemasters worry when they haven’t made up the stats of every dweller of their world. Or...
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