The Infinity Road: a free setting
I have made up my mind to make The Infinity Road a free setting; free as in free speech and as in free beer. Reasons? A price tag Turns out that selling a game it’s much more than simply hanging a price tag from it. There are increased costs: both monetary and personal. On the monetary, I would have to hire an editor, which can mean a few hundred of dollars, then a cover, another hundred, at the very least, and the interior art. Then there is the advertising, taxes and a plethora of small things. In other words, I would consider myself fortunate to produce They Infinity Road on less...
Read MoreSafe Havens
Version 1.0 CC -by Miguel de Luis, minimrpg.com What So, let’s say that you are in the middle of a campaign and then your player-characters have been through 23 fights, 4 chases, short-changed a dozen inn-keepers and they have just learned who’s the big bad guy and his evil plots. Or, for whatever the reason, they have bitten more than they could chew: two party members gravely injured, their best weapon locked and an evil horde have the heroes locked on their sights. That is when a safe haven could come handy. But what’s a safe haven anyway and how could we make it work...
Read MoreDoes the world need another role-playing game?
Let’s suppose there was no game out there but D&D; and I mean the original edition back in the seventies. It is safe to say that you could play zillions of adventures just with that. Even, given time and some ingenuity any self-respecting game-master or other hyphenated fellow could have expanded the original rules to cover sci-fi, dark fantasy, the roaring twenties, pulp or a good old-fashioned wargame. In fact, that is exactly what many did in the good old days. But then, you know, there are many of us who were never satisfied with classes, levels and experience games or who...
Read MoreExtry! Extry! Newsies & Bootblacks Primer is out. Read all ’bout it
You know that many retailers offer a free introductory booklet of some new game. That is called a primer and that is exactly what I am offering you today. Newsies & Bootblacks: First Game is 15000 words, 62 pages long, and features basic and simplified rules, and introduction to the setting, a character sheet and a sample adventure, complete with pre-generated characters: Forsaken. In Forsaken, the players play the children of well-to-do family who, after school, find themselves forgotten by friends, family and every other living soul. The characters will have to brave the streets of New...
Read MoreThe primer cover
Following again the Minimalist Business method, I chose today to focus on executing the cover. I had came up with the basic idea a few days ago, but the I was too exhausted to implement it. As you can see, all I have done is to combine four elements: a -so called- newsboy cap, a bootblack box, a hand drawn treasure map and the text. The basic idea is to express the title graphically and to combine it with the idea of adventure. This is not, of course, a game about selling newspapers or polishing shoes, but about a bunch of resourceful kids having great adventures. What I did First of all,...
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