The Infinity Road: Update
OK, so the Infinity Road is progressing nicely. There are almost 50 pages of main matter written, without illustrations, just text, tables and some white space. It is now 17,000 words and its structure is complete. Right now, however, it’s a mess of Game-Master notes. There is a lot to do in the way of editing and fleshing out, but it is already usable. Anyway, let’s take a look at the structure of the book Table of Contents Introduction, where it introduces the world of The Infinity Road Characters, discussing how to create new characters for the Infinity Road and how to...
Read MoreThe Infinity Road: The waif entry
“I just don’t know how it happened; Allan and me, we sneaked out from the… place the… wo’khouse and Allan said that he didn’t like London any mo’. And he didn’t wanted to go to no town either, so we went to the station. Had no money, none of us, so we paid with our wits and sneaking in an onion ca’, which was all the right, ’cause they tasted good. And then, near a forest, somewhere north of Luton, the train stopped fo’ somethin’ and Allan said “I like this place, Georgy” –that’s me– “we’ll live ‘ight...
Read MoreSafe Havens
Version 1.0 CC -by Miguel de Luis, minimrpg.com What So, let’s say that you are in the middle of a campaign and then your player-characters have been through 23 fights, 4 chases, short-changed a dozen inn-keepers and they have just learned who’s the big bad guy and his evil plots. Or, for whatever the reason, they have bitten more than they could chew: two party members gravely injured, their best weapon locked and an evil horde have the heroes locked on their sights. That is when a safe haven could come handy. But what’s a safe haven anyway and how could we make it work...
Read MoreDoes the world need another role-playing game?
Let’s suppose there was no game out there but D&D; and I mean the original edition back in the seventies. It is safe to say that you could play zillions of adventures just with that. Even, given time and some ingenuity any self-respecting game-master or other hyphenated fellow could have expanded the original rules to cover sci-fi, dark fantasy, the roaring twenties, pulp or a good old-fashioned wargame. In fact, that is exactly what many did in the good old days. But then, you know, there are many of us who were never satisfied with classes, levels and experience games or who...
Read MoreExtry! Extry! Newsies & Bootblacks Primer is out. Read all ’bout it
You know that many retailers offer a free introductory booklet of some new game. That is called a primer and that is exactly what I am offering you today. Newsies & Bootblacks: First Game is 15000 words, 62 pages long, and features basic and simplified rules, and introduction to the setting, a character sheet and a sample adventure, complete with pre-generated characters: Forsaken. In Forsaken, the players play the children of well-to-do family who, after school, find themselves forgotten by friends, family and every other living soul. The characters will have to brave the streets of New...
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