Posts Tagged "tips. game master"

Improvising an adventure (Part I)

Posted by on Oct 9, 2010 in Extras, Gamemaster Tips | 0 comments

Don’t do this. No, don’t you ever improvise an adventure. Players will notice and hate you… But if you really, really have no choice. This is a sequence you may use, while you ask your players a few minutes to “review your notes” 1. Steal a plot Start searching your own memory first; look for any action, scifi or mystery film. It does not have to be of the same genre of your campaign or game. You could take Star Wars and make it into a Fantasy story, you only need to adjust a few things: X-Wings and Ties could be horses or some other noble stead Big space...

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An adventure skeleton: Oliver Twist

Posted by on Aug 17, 2010 in Gamemaster Tips, newsies and bootblacks | 0 comments

Below this lines lies an adventure outline for Oliver Twist I created to play with the Mythic Role-playing Game but it’s generic enough to be used with any game. The notes below assume that the game master has a good grasp of the novel and / or the films — there are 15 of them –. I am sharing it here to demonstrate an easy way to create an adventure by taking inspiration on a work of fiction you know well. This skeleton does need a few things to flesh it out: npc stats, both stock (cops, average guy, a pickpocket…) and main characters (such as Fagin. Bill Sikes or...

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