Improvising an adventure (Part I)

Posted by on Oct 9, 2010 in Extras, Gamemaster Tips | 0 comments

Don’t do this. No, don’t you ever improvise an adventure. Players will notice and hate you… But if you really, really have no choice. This is a sequence you may use, while you ask your players a few minutes to “review your notes” 1. Steal a plot Start searching your own memory first; look for any action, scifi or mystery film. It does not have to be of the same genre of your campaign or game. You could take Star Wars and make it into a Fantasy story, you only need to adjust a few things: X-Wings and Ties could be horses or some other noble stead Big space...

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